1/22/2024 0 Comments Legend of grimrock trainer![]() As I neared completion of that monumental task, I asked myself "Self, aren't people bored of the original game by now?". This project began as a precise re-creation of the original Legend of Grimrock dungeon with all its puzzles and scripting, largely as an exercise in mastering the editor. Many other small changes, additions, improvements, etc, have been made to the original labyrinth. A "Quick Action Bar" has been implemented to allow for handy gear swapping and fast potion quaffing. There is an extended end-game denouement that takes place after the events of the original last battle, ultimately leading to a final frenetic escape from Mount Grimrock. The original 71 secrets have been greatly expanded to 120. Two new bosses await your challenge! (One is optional) Spell scrolls now grant a small skill or stat bonus, so they are not totally worthless. Earthquakes play a bigger role and affect the party, monsters, and the surrounding environment. An entirely new side storyline has been added (Lord Perel's failed expedition), and other lengthy writings have been expanded upon or added containing new lore and background fiction. ![]() ![]() A new armor set system has been worked in, rewarding you with interesting stat and condition bonuses if you can collect and equip any of six different complete armor sets. Your party will periodically be "ranked" and titled according to your current loot total, with a final accounting and verdict issued near the end of the game. Every item in the game has judiciously been assigned a loot value, adding a new dimension to inventory decisions about what to toss and what to keep. ![]() A whole new "loot" system has been added which tells you how much wealth your party has accumulated from the dungeon! This provides a unique chance to max-out multiple skills which really changes the strategy and approach to playing Grimrock. The dungeon scaling is designed to work well for parties starting out from level 1 up to level 25 or so, with the high end earning their way up to around level 35 by the end. There is increased replayability as high-level imported parties can expect to gain around 9 or 10 additional levels, and a variety of new skill tomes also add to the progression. The difficulty (and XP awarded) scales up dramatically according to the average level of the champions at the start (a one-time basis), so you can import your original Grimrock dungeon party and continue your adventure and advancement. * trickier puzzles (some with added clues) The base difficulty level is increased: Puzzles have been generally "upgraded". Original assets were used for the most part, with a few notable exceptions (such as Daniv's excellent wall set variations). The overarching dungeon layout is similar, but there are lots of local changes to specific rooms, and some completely new areas have been added as well. The source files are available as a separate download on Grimrock Nexus (/mods/239), including the main dungeon editor file and many supporting files. It has been referred to as "Grimrock on Steroids" and "Grimrock 1.5" Legend of Grimrock - Master Quest is a complete re-working of the entire original game with tons of new puzzles, updated dungeon designs, unique story elements, and more.
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